石井亮,小澤史朗,小島明,大塚和弘,林佑樹,中野有紀子:3次元空間を重畳する鏡インタフェースMIOSSの提案と評価, ヒューマンインタフェース学会論文誌, Vol.17, No.3, pp. 255-264, 2015.
高瀬裕,三武裕玄,長谷川晶一,中野有紀子:環境音の音場操作を用いた方向情報提示:感覚刺激の低減による聴覚ディスプレイ, ヒューマンインタフェース学会論文誌, Vol.17, No.2, pp. 179-190, 2015.
林 佑樹,二瓶 芙巳雄,中野 有紀子,黄 宏軒,岡田 将吾:グループディスカッションコーパスの構築および性格特性との関連性の分析,情報処理学会論文誌,Vol.56, No.4, pp. 1217-1227, 2015.
国際会議論文
Yukiko I. Nakano, Sakiko Nihonyanagi, Yutaka Takase, Yuki Hayashi, and Shogo Okada. Predicting Participation Styles using Co-occurrence Patterns of Nonverbal Behaviors in Collaborative Learning, 17th ACM International Conference on Multimodal Interaction (ICMI2015), pp. 91-98, 2015.
Ryo Ishii, Shiro Ozawa, Akira Kojima, Kazuhiro Otsuka, Yuki Hayashi, Yukiko I. Nakano, “Design and Evaluation of Mirror Interface MIOSS to Overlay Remote 3D Spaces”, The 15th IFIP TC.13 International Conference on Human-Computer Interaction (INTERACT 2015), pp. 319-326, 2015.
Naoko SAITO, Shogo OKADA, Katsumi NITTA, Yukiko I. NAKANO, and Yuki HAYASHI: “Estimating User’s Attitude in Multimodal Conversational System for Elderly People with Dementia”, Turn-Taking and Coordination in Human-Machine Interaction: Papers from the 2015 AAAI Spring Symposium, pp.100-103, Palo Alto, CA, USA. (Mar. 2015)
Takashi Yoshino, Yutaka Takase, and Yukiko I. Nakano. 2015. Controlling Robot’s Gaze according to Participation Roles and Dominance in Multiparty Conversations. In Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction Extended Abstracts (HRI’15 Extended Abstracts). ACM, New York, NY, USA, 127-128.
DOI=10.1145/2701973.2702012
Kazufumi Tsukada, Yutaka Takase, and Yukiko I. Nakano. 2015. Selecting Popular Topics for Elderly People in Conversation-based Companion Agents. In Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction Extended Abstracts (HRI’15 Extended Abstracts). ACM, New York, NY, USA, 93-94. DOI=10.1145/2701973.2702015
Reo Suzuki, Yutaka Takase, and Yukiko I. Nakano. Intelligent Shop Window – Producing Dynamic Situated Augmented Reality using a Large See-through Screen- In Proceedings of The Eighth International Conference on Advances in Computer-Human Interactions (ACHI 2015). pp. 92-95, 2015.